14 January 2009

Business Ryoku Kentei

This game provides an insight into Electronic Art's business model.
  1. Create a slave labor force.
  2. Underpay your employees.
  3. Make them work over-overtime.
  4. Rehash the same game every year.
  5. When doing bugfixes, steal from the scene.
  6. Buy out other, smaller companies.
  7. Profit !
:-))

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